Chapter 01: Preparation/Intro

This tutorial is aimed at the intermediate 3D max user, a general undarstanding of 3D Max is required, though I will cover as many bases as I feel nessesary.


The Raybrig Honda NSX model, 3D Studio max 5.

I am a graphic designer/illustrator, this model was made purely as a means to learn 3D modelling, in particular, mesh/box modeling, which I found was pretty much the same across all platforms and applications unlike NURBS or Patches.

The model I chose was the RAYBRIG Honda NSX from the Japanese GT championship, purely because it happened to be the most interesting model at the shop I went to.

Though it may seem silly to include a preparation section to a 3D model article, much like you would to a real life model (ie, sand surface, clean workbench etc), A little bit of thinking to start with can save you a lot of time in the long run.


 

Ch1 Preperation | Choosing a model | Templates | Guide Splines
Ch2 NURMS | Understanding NURMS | NURMS in practice | Car Elements
Ch3 Textures and Mapping | Paint & Metal | Maps | Composites | UVW hell | Glass
Ch4: Images | FAQ

Tutorial by Morten Munk Rowley at www.munkmotion.com
Munkmotion © 2003