Choosing a model:

In retrospect I can say that I possibly chose the worst model I could have possibly chosen.

Searching around the model shop there are countless examples of nice car models, since I had in mind a Japanese GT racer I was limited to about 5 models… of which of course I picked the most complex model, in texture and body work… perhaps not a good choice for ones first 3D model!!!


1a: Oooo, pretty and blue, perhaps one of the most complex models I could find... maybe a bit too complex...

Without sounding like I'm sponsored or something, I can strongly suggest buying a TAMIYA model, as far as I have found, they are the most accurately manufactured and have the most detailed layouts, decals, and diagrams in the box.

Other people will say that you can simply download blueprints off the net, but to be honest, you really need the model, or the actual car with you if you are very serious about making the model accurate.

Further reference for almost any vehicle can be found in the net, there are heaps of sites, fan sites, images sites, all that deal with any car out there… The RAYBRIG Honda team have quite a following so finding images wasn't too difficult, though finding good reference for the decals is another story!!!

I also used book stores, magazines, and even dealerships, and on the odd occasion, marauding suspiciously around NSX's parked in the street..

After over five months of staring at NSX's though, I am pretty sick of them now.



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Ch1 Preperation | Choosing a model | Templates | Guide Splines
Ch2 NURMS | Understanding NURMS | NURMS in practice | Car Elements
Ch3 Textures and Mapping | Paint & Metal | Maps | Composites | UVW hell | Glass
Ch4: Images | FAQ

Tutorial by Morten Munk Rowley at www.munkmotion.com
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