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Chapter 01: Preparation Now to create something that will be ditched and never seen in the final model, but is still very important. Trace the lines of the background images as close as you can, for long curves, using as few points as possible and where needed, making sure your lines are as detailed as possible. Make sure every spline you create matches the background plans exactly, in the top, left, right back AND front views. You dont want to get too far into splining the left
and top view, only to find they are totally out in the front view.
It is good to make sure vertices line up using "vertex snap", rather than leaving points stray. Also by doing this you leave the door open to using some of the splines later for surface tools should you need to do so (as I did on a few occasions). It takes some time, but eventually you should end
up with a model something like this:
If there are any odd items on the car, or elements that are not symmetrical, it is important to also model splines of them onto the other side, otherwise you will forget about them, and its better to do it now rather than patch up a finished model, such as this Indent for the wiper on this model.
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Ch1 Preperation
| Choosing a model | Templates
| Guide Splines Tutorial by Morten
Munk Rowley at www.munkmotion.com |