CHAPTER 03:

Textures And Mapping

The material used as car paint are pretty important, as we all know what car paint looks like, and see it every day, if it isn’t right, the viewer will pick up on it straight away. Fortunately in this project, I wasn’t going for the “super real”, more the glamorous look. As for decals they have to be true to the original logos, which can be a difficult task given companies reluctance to release clear images of their logos.


<< previous

Ch1 Preperation | Choosing a model | Templates | Guide Splines
Ch2 NURMS | Understanding NURMS | NURMS in practice | Car Elements
Ch3 Textures and Mapping | Paint & Metal | Maps | Composites | UVW hell | Glass
Ch4: Images | FAQ

Tutorial by Morten Munk Rowley at www.munkmotion.com
Munkmotion © 2003