| CHAPTER 03: e. Glass Glass is tricky, because not only does it have many stickers on top of it, it also has inset back areas, and not to mention, transperency. To create the transperency I simply created another composite map in the transperency slot, that corrosponded to the diffuse maps and UVW maps.
The glass is totally see though, but will only let raytraced light through, keep this in mind when your cars interior is pitch black and you've spent 3 weeks modelling the interior!
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Ch1 Preperation
| Choosing a model | Templates
| Guide Splines Tutorial by Morten
Munk Rowley at www.munkmotion.com |